LI's RockSpot

LI's RockSpot

sketchfab

I'm working on a high-poly project in DAZStudio, aiming to create detailed assets perfect for close-up renders. My intention is to produce top-notch work, which is why I'm practicing my workflow. Looking back, I should have created the ground as a separate surface - that way, you could simply hide it if needed. Since the ground is tapered, moving it down into a plane won't eliminate its visibility. The grass was an afterthought and not of great quality, but it does come with a separate UV map, allowing you to hide it by adjusting the opacity channel. Upon closer inspection, I realize I should have added darker dirt marks and moss around the base of the rock. As a result, I'll be revisiting this project for additional texture enhancements.

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