
LG V10 H961S Low-poly 3D model
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It's a high-quality, low-poly 3D model of the LG V10 H961S used in various fields such as game development, advertising, interior design, motion picture art, and visualization. The model was created by taking ortho-photos of a real phone, ensuring that all design details are accurately recreated. This model is easy to use because it consists of one mesh, which is low-polygonal and saves system resources. It also has only one material, making it simple to work with. Regardless of the renderer used, this model will always look realistic due to its high-resolution photo-textures. The competently designed topology of the model, combined with detailed textures, allows for a minimal number of polygons to achieve maximum quality, even in close-up shots. The model uses only one material with a photo-texture assigned to it. To increase advanced realism, additional textures such as Specular, Glossiness, Bump, and Emission are used for luminous elements like screens and indicators. For the best Bump depth, the Bump Multiplier is set to 0.1 - 0.2 in Maya Software materials or V-Ray MTL materials for Maya. This setup allows for varied reflective and dispersing capacities of different model areas, creating a more realistic effect. The main textures total five, with all having a square resolution of 4096 pixels in .png format. Additionally, the original texture file is available in .PSD format within the archive. This model was created using Maya 2009 3D software and features correct dimensions in real-world scale, measured in centimeters. All parts are correctly named for easy identification. An adjusted render-scene is also included, created with Maya 2014 and V-Ray 2.40 plugin. The scene is saved in .ma format, making it compatible with earlier versions of Maya up to 2012, when using V-Ray 2.0. The render-scene includes six V-Ray Rect Light + reflectors and assigns the V-Ray MTL material to the model. Timeline keys for the model's animation and Render Camera position are also included in the scene. If these positions are not needed, don't forget to delete the animation keys from translation and rotation channels. To use this model in other 3D programs, scenes are saved in .fbx, .obj, .DAE, and .max (2010 version) formats. Note that this is a Low-Poly model and should not be used with any smoothing modifiers.
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