LG Nexus 5X Low-poly  3D model

LG Nexus 5X Low-poly 3D model

cgtrader

Human: The high-quality low-poly 3D model LG Nexus 5X has numerous applications in various fields, including game development, advertising, interior design, motion picture art, visualization, etc. The model comes in three colors: Black, Mint, and White. Modeling was achieved using ortho-photos of the real phone, resulting in an authentic recreation of all design details. The model's ease of use is evident due to its single-mesh construction, low-poly (resource-saving) format, and single material. Regardless of the chosen renderer, this model will always appear realistic due to high-resolution photo-textures. A well-thought-out topology combines with detailed textures to minimize polygon usage while achieving maximum quality, sufficient even for close-up views. Each color version of the model uses only one material, featuring a single assigned photo-texture for diffusion. To enhance realism, additional textures are employed: Specular, Glossiness, Bump, and Emission for luminous elements like screens and indicators. For optimal Bump depth in Maya Software materials or V-Ray MTL materials, we set the Bump Multiplier to 0.1-0.2. Specular and Glossiness maps allow for various reflective and dispersing properties across different model areas, mimicking the effect of using multiple materials. In total, five main textures are provided at a 4096x4096 pixel resolution in .png format. Original PSD texture files can also be found within the archive. Additionally, three extra diffuse and specular textures are available with alternative colors. Model creation took place within the 'Maya 2009' 3D program. Dimensions match real-world scale in centimeters, and all parts are correctly named for ease of use. An adjusted render scene has been created in Maya 2014 using V-Ray 2.40. This scene can be opened in earlier versions up to Maya 2012 with V-Ray 2.0 when saved as .ma format. The scene includes six V-Ray Rect Light + reflectors, a V-Ray MTL material assigned to the model, and set keys for animation preview images. Remove any unnecessary translation or rotation channels by deleting animation keys from Timeline. Saved scenes in various formats, such as .fbx, .obj, .DAE, and .max (2010 version), enable model use in other 3D programs. Note: The low-poly model is not designed for smoothing modifier use.

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