LG G3 Stylus D690 Titan Black Low-poly  3D model

LG G3 Stylus D690 Titan Black Low-poly 3D model

cgtrader

Here is a rewritten text using the original tone and voice with Flesch-Kincaid readability grade 100%: The high-quality low-poly 3D model, LG G3 Stylus D690 Titan Black, excels in various fields like game development, advertising, interior design, motion picture art, and visualization. The meticulous modeling process involved taking ortho-photos of a real phone to ensure the most authentic recreation of details. The ease-of-use aspect lies in the model's singular mesh, low-polygon count (conserving system resources), and solitary material. Regardless of the chosen renderer, this model appears realistic due to its high-resolution photo-textures. By expertly balancing topology and detailed textures, the low-poly model achieves exceptional quality with a minimum polygon count – suitable even for close-ups. For enhanced realism, various textures like Specular, Glossiness, Bump, and Emission are applied to luminous elements (such as screens and indicators). To amplify these effects, settings like Bump Multiplier are utilized in Maya Software materials or V-Ray MTL materials (in the range of 0.1-0.2) for maximum Bump depth. The combination of Specular and Glossiness maps varies reflective and dispersing properties across different areas of the model, resulting in an impressive effect of material diversity. Five main textures with a resolution of 4096 pixels per square inch are provided in PNG format, alongside original PSD files within the archive. Created using 'Maya 2009,' the 3D program accurately reproduces real-world dimensions at centimeter scale. All components are properly grouped and named for convenience. An additional scene is available in Maya 2014 with V-Ray 2.40 plugin, set to render correctly on versions up to Maya 2012 (with V-Ray 2.0) saved in .ma format. This render-scene contains 5 V-Ray Rect Light + reflectors and employs the V-Ray MTL material. A convenient conversion allows for usage in other 3D programs through scene saves in FBX, OBJ, DAE, or MAX (2010 version). Note: This low-poly model should not be subjected to any smoothing modifiers as they may negatively impact its performance.

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