LG 42LN570V Low-poly  3D model

LG 42LN570V Low-poly 3D model

cgtrader

It is the high-quality low-poly 3D model LG 42LN570V used in various fields such as game development, advertising, interior design, motion picture art, visualization, etc. The modeling process began with ortho-photos of a real TV, allowing all details of design to be recreated most authentically. The ease of use is attributed to the fact that the model consists of one mesh, which is low-polygonal and saves system resources. Additionally, it has only one material, making it easy to manage. Regardless of the renderer used, this model will always look realistic due to high-resolution photo-textures. The competently thought-out topology of the low-poly model in combination with detailed textures allows for a minimum amount of polygons to achieve maximum quality, sufficient even for close-up shots. For increased realism, these textures are enhanced by using Specular, Glossiness, Bump, and Emission maps for luminous elements like screens and indicators. The best Bump depth is achieved by setting the Bump Multiplier between 0.1 and 0.2 in Maya Software materials or V-Ray MTL materials. The Specular and Glossiness maps set various reflective and dispersing capacities of different areas, creating the effect of using multiple materials. A total of five main textures are included, with a resolution of 4096 pixels square and a .png format. The original texture files in .PSD format can be found within the archive. This model was created using Maya 2009 software. All parts have correct dimensions in real-world scale measured in centimeters. The model's parts are correctly grouped and named for ease of use. Additionally, there is an adjusted render-scene created in Maya 2014 with a V-Ray 2.40 renderer plugin. This scene can be opened in earlier versions up to Maya 2012 using V-Ray 2.0 because it is saved in the .ma format. The scene includes five V-Ray Rect Light and reflectors, with a V-Ray MTL material assigned to the model. Relevant preview images have keys set for the model and Render Camera position on the Timeline. To use the model in other 3D programs, scenes are saved in formats such as .fbx, .obj, .DAE, and .max (2010 version). Note that this is a low-poly model, not designed to be used with any smoothing modifiers.

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