Lexus LC500 Convertible 2020 3D model

Lexus LC500 Convertible 2020 3D model

cgtrader

Human-designed exterior with uncomplicated interior. Each item bears its material's name, allowing for easy substitution or application of materials. The .max format includes: A Rar archive containing 3ds Max 2011 with Vray materials, as seen in preview images and studio renders. The car paint color may vary slightly. Lighting and render setup are included, but render results can differ due to post-production adjustments made using Photoshop CS6. A macro file (.atn) is also provided for post-production. The same archive contains 3ds Max 2011 with mental ray materials, visible in preview images on outdoor renders. Car paint color may vary, and environment is not included. A third version features 3ds Max 2011 with simple standard materials using scanline rendering. Simply insert into your scene and render! In each scene, the model comes with a mesh smooth modifier stacked on objects that require it. Mesh smooth values are set to 1 or 2 for renders. Exterior and wheels are in separate layers. The .obj format includes: A Rar archive containing two versions of the model: Exported without collapsing after applying mesh smooth, featuring low or med poly mesh visible in preview images. Suitable for editing. Exported after applying mesh smooth, ready to be imported, have materials applied, and rendered. Simple materials and textures may need manual addition. The .lwo, .c4d format includes: A Rar archive containing the model exported without collapsing after applying mesh smooth, featuring low or med poly mesh visible in preview images. Suitable for editing. Simple materials and textures require manual addition. In Cinema 4D, some elements might need optimization. The .fbx and .3ds formats include: A Rar archive containing the model exported after applying mesh smooth. Simply import, apply materials, and render. Simple materials and textures require manual addition. The .stl format includes: A Rar archive containing the model in two resolutions, featuring geometry only. Polycount: Without mesh smooth (max, obj, lwo, xsi, c4d): 410,000 polygons Collapsed fbx, 3ds, obj: 3,200,000 faces / 1,700,000 polygons

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