Leontine Library Houses of the world 3D model

Leontine Library Houses of the world 3D model

cgtrader

This 3D model was originally created using Sketchup 8 before being converted into various other 3D formats. The native file format is .skp, while 3dsmax scenes are designed for 3ds Max 2016 and rendered with Vray 3.00. Reference number 146951. Dimensions (in centimeters) measure 185 in height, 90 in width, and 38 in projection. This bookcase weighs 40 kilograms and features a beautiful patina cream finish, ideal for displaying fine collections. In addition to three fixed shelves, this library includes two drawers at the bottom. The striking contrast between the patina Cream and natural wood provides a visually appealing touch. Our suggestion is to complement this display with deco bookends or decorative items. For a similar style, consider discovering the LEANDRE library (ref 146951). Priced at €299.90, you can obtain reference textures from the .skp file. For users with specific software applications, extracting these textures is a straightforward process. If you have access to Sketchup (free), you can export an image as a chosen 2D file by following the instructions: File/Export/2d Graphic - drop-down option. Alternatively, 1) Go to File -> Export -> 3D Model, selecting COLLADA File (*.dae). Ensure "Export Texture Maps" is enabled. 2) Locate the exported file in its directory and you should find a folder containing all the textures. Users with access to C4D can easily extract these files using their software: 1) Import .skp files directly into C4D, where they are automatically arranged into separate folders. 3ds Max provides similar functionality. When importing .skp files, textures are stored in ..3dsMax/scene/assets/images. For users familiar with FBX exportation, they can select the "embed media" option in the export dialogue to create a texture folder together with the FBX file. Finally, Rhinoceros 3D offers another way of accessing textures from imported .skp files. Simply open Material editor (Panels->Material editor) and browse to the Textures section, clicking on the texture name (in the Textures section). If you'd like, copy these textures directly to any preferred folder. Feel free to proceed as desired with the information contained above.

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