Leipzig Germany 3D model
cgtrader
SCENE INFORMATION The area measures 50 by 50 kilometers. This model relies on data from OpenStreetMap (OSM). The scene has been prepared for use with 3ds Max and V-Ray Next software. Images were rendered using V-Ray Next rendering technology. While older versions of V-Ray can be used, the asset's performance may vary significantly. Preview images displayed are actual render outputs. Measurement units in this system are centimeters. Real-world scale is used in creating this asset. Export formats offering collapsed mesh functionality are available for users. For further assistance or support, please contact customer service representatives directly. DISCLAIMER This asset is specifically designed to function within the context of 3ds Max and V-Ray. All applied materials are configured as V-Ray materials. Luminaire configurations are based on V-Ray light settings. V-Ray material settings may not transfer accurately into various export formats, however. Support for use with different software and rendering systems has not been implemented or tested by this asset's artist. Usage with diverse software and renderers may yield different visual results than what was expected or anticipated by the user. Therefore, compatibility with these additional software solutions cannot be guaranteed by the original creator of this asset. GEOMETRY This 3D model is a compacted arrangement of individual components, with all structural objects consolidated and layered for efficient organization and easy manipulation. Objects have been distinctly named and logically arranged within corresponding layers, organized according to categories such as (buildings), highways, railroads, or waterways. See the preview images for an understanding of this system's layer structure and relationships between objects. It is worth noting that not all homes/buildings were included due to import limitations from OpenStreetMap data. Review the provided images to comprehend the modelled area. Historical landmarks were modeled using only available OSM information; further detail and specifics have been omitted in their representation. The surface topology of this landscape remains flat, with no actual height measurements or profiles available within this 3D model. Statistics for individual tree components indicate a count of approximately nine hundred sixty-one thousand two hundred (961200) polygons combined, or five hundred forty-six thousand three hundred thirty (504630) unique vertices for the entirety of these models. In terms of visual representation and properties of the trees as entities, they are all displayed in their respective boxes. Elements and objects have been specifically located upon a reference plane at the origin point coordinates zero (0,0,0). It is essential to understand that this referenced V-Ray plane does not constitute an actual object within the scene's composition; thus it will not be included during export or other procedures for accessing and utilising this asset. MATERIALS All used materials in the 3D model operate according to guidelines defined by V-Ray rendering technology. Image files associated with mapping textures are packaged together separately into a zip file. For reference, there is currently no texture unwrapping done for this specific 3D asset. Instead UV maps have been generated and assigned using V-Ray Plane Map modifier properties as available through interface modifications made to the 3D Max application software environment in which these modifications occurred originally prior initial model build process stage. LIGHT SETUP For illuminating scenes generated with this three dimensional rendering data set, use a default virtual Sun from V-Ray illumination setup menu provided for configuration and placement according to needs or specifications given during any given task scenario presented here today moving forward ahead better prepared through accurate simulation representation. FORMAT Current software used as rendering engine: - Autodesk Maya's Max 2020, backwards compatible for compatibility across several max iterations - 3ds Max version 2017 included The standardised and well-established data exchange file format FBX along with a basic mesh import export system in obj were employed here as part of the overall integration strategy adopted through rendering procedure application to be deployed onto final presentation interface layout. ADDITIONAL INFORMATION User may experience challenges working across various supported software applications - please reach out directly if needing help translating asset formats correctly for personal projects involving unique or proprietary formats. Additional guidance regarding file types and other related topics will always remain a resource available online within user’s favourite digital platforms including our website featuring more high quality three-dimensional computer models built to exact specifications with attention to minute details such as natural light illumination settings captured realistically for realist scenes and landscapes etc....
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