
LED Fluorescent light bulb lamp 1
3docean
LED Fluorescent Light Bulb Lamp, the first model in my collection. Production-ready 3D Model with PBR materials and non-overlapping UV Layout map provided in a convenient package. Quads-only geometries are used (no tris/ngons). This design makes it easy to customize: UV-unwrapped geometries enable you to create new Textures or modify existing ones using the UV Layout maps provided in the package (as high-resolution PNG images with alpha transparency). Each Object, Material, and Texture has a unique and meaningful name. Made in Blender 3D 2.80 (Cycles / Eevee materials), then exported to OBJ and FBX; materials and textures were crafted in Substance Painter for PBR, V-Ray, Unity, and Unreal. PROMO IMAGES: The first image is rendered in Cycles (or Eevee) for Blender 3D 2.8x. You can find 11+ promo images in this description: 1-6: Rendered in Cycles (Blender 3D 2.80) 7-8: Wireframe images 9-10: Screenshots from the Blender 3D scene, showing the UV Layout Other images: UV layouts (at least one) Formats included: FBX, OBJ; scenes: BLEND (2.80 with Cycles / Eevee materials); other: PNG with Alpha. 1 Object (mesh), 1 PBR Material, UV unwrapped (non-overlapping UV Layout map provided in the package); UV-mapped Textures. UV Layout maps and Image Textures resolutions: 2048×2048; PBR Textures made with Substance Painter. Polygonal, QUADS ONLY (no tris/ngons); 24085 vertices, 23864 quad faces (47728 tris). Real-world dimensions; scene scale units: cm in Blender 3D (Metric with 0.01 scale). Uniform scale object (scale applied in Blender 3D). PBR Multi-Engine Textures Pack included: a zipped folder containing the PBR Textures set for various rendering engines or game engines! Cycles (or Eevee) for Blender 3D (base color, occlusion + roughness + metallic + alpha (in a single PNG file), normal); Vray for 3D Studio MAX (diffuse, reflect, reflection glossiness, normal); Unity 5 Standard Metallic (albedo + transparency, metallic + smoothness, normal); Unreal Engine 4 (base color + alpha, occlusion + roughness + metallic, normal); generic PBR Spec Gloss workflow (diffuse + opacity, specular, glossiness, normal, height) generic PBR Metal Rough workflow (base color + opacity, roughness, metallic, normal, height) You can edit the Textures or import the FBX/OBJ file along with the desired Textures set in your 3D Modeling software or game engine and link them together to get a game/production-ready asset! IMPORTANT - Main renderings made in Blender 3D 2.80 + Cycles (or Eevee) using an HDR Environment Texture Image which is NOT provided in the package. Sketchfab 3D preview: https://sketchfab.com/3d-models/led-fluorescent-light-bulb-lamp-1-d317e0570b3642de837fd9dd8d490bfc
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