LED diode 3D model
cgtrader
LED Diode 3D Model features two individual objects, each with its own non-overlapping UV Layout map, Material, and PBR Textures set. This production-ready 3D model comes with PBR materials, textures, and a non-overlapping UV Layout map provided in the package. Quads-only geometries ensure seamless rendering. Each object's geometry is easily customizable via UV unwrapped layouts, allowing users to create new textures or modify existing ones using the provided UV Layout maps (as PNG files with alpha). Every object, material, or texture in the package has a unique and meaningful name for easy identification. Created in Blender 3D 2.80 using Cycles and Eevee materials, this model was then exported to OBJ and FBX formats. Materials and textures were made in Substance Painter and optimized for PBR, V-Ray, Unity, and Unreal. Promotional images showcase the LED diode's appearance rendered in Cycles (or Eevee) for Blender 3D 2.8x, with 11+ images provided in this description: * Images 1-6 were rendered in Cycles (Blender 3D 2.80) * Images 7-8 are wireframe views * Images 9-10 show the UV Layout of the scene * Additional images display the UV layouts Formats included are FBX, OBJ, and BLEND (2.80 with Cycles/Eevee materials). Textures and UV maps are provided in PNG format. The model consists of two meshes, two PBR materials, and UV unwrapped textures. UV Layout maps and image textures have a resolution of 2048x2048 pixels. PBR textures were made using Substance Painter. This model features quads-only polygonal geometry (no tris/ngons) with 15,757 vertices and 15,730 quad faces (31,460 triangles). Real-world dimensions are accurate, with scene scale units set to cm in Blender 3D (Metric with 0.01 scale). All objects have a uniform scale applied in Blender 3D. A PBR Multi-Engine Textures Pack is included, containing textures for various rendering engines and game engines: * Cycles (or Eevee) for Blender 3D * V-Ray for 3D Studio MAX * Unity 5 Standard Metallic * Unreal Engine 4 * Generic PBR Spec Gloss workflow * Generic PBR Metal Rough workflow These textures can be edited or imported into your preferred 3D modeling software or game engine, ensuring a seamless integration. Note: Main renderings were created using an HDR Environment Texture Image not provided in the package.
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