Leclerc helmet 2019 Low-poly  3D model

Leclerc helmet 2019 Low-poly 3D model

cgtrader

This is a 3D high-resolution model created with a focus on realism and accuracy. It's a recreation of a helmet that has been rigorously designed to provide unparalleled detail in every low-poly format. Multiple UV sets and UDIM support ensure flexibility and compatibility across various platforms. The model is built around a robust standard low-poly mesh, specifically crafted to meet industry standards for poly count. For Maya users, the model is fully rigged and ready for use, with an extensive range of keyframes and animations available in Maya format. For other formats, geometry, materials, and textures are included, providing endless opportunities for modification and enhancement. At a mere 5963 polys and 6314 vertices, this low-poly masterpiece remains remarkably detailed, making it an ideal choice for real-time applications and environments with demanding visual requirements. Its counterpart in high resolution boasts a staggering 23848 polys and 24538 vertices, offering breathtaking detail for cinematic-grade visuals. Textures are meticulously included, each measuring an impressive 4K resolution for exceptional clarity and definition. These textures feature four crucial components: Base Color, Roughness, Metallic, Normal, and Height, ensuring unparalleled realism and depth. However, please note that the disk topology of different computers may necessitate adjusting the texture paths on destination devices. Built from scratch using real-world measurements, this model is an authentic replica that's been meticulously crafted to capture every intricate detail of its inspiration. Despite its photorealism, animation is not included, allowing users to add their own dynamic movements and style. Files are provided in multiple formats - OBJ, FBX, Maya (.mb), Cinema4D (C4D), and 3DS - ensuring compatibility with a wide range of platforms. The standard materials used include textures exported for C4D, 3ds Max, and other major packages, while the original Maya version employs Mental Ray shaders. Included in each format is rigging and various constraints for Maya users alone, as well as blend shapes and driven keys to further enhance performance. If you have any questions or require assistance beyond this manual, we're more than happy to help. Simply contact us for prompt support tailored to your specific needs.

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