Leather Sofa 3p fixed STANFORD Maisons du monde 3D model

Leather Sofa 3p fixed STANFORD Maisons du monde 3D model

cgtrader

This 3D model was originally crafted using Sketchup 8 before being converted to a variety of other 3D formats. Its native format is .skp, while a 3ds Max scene features 3ds Max 2016, rendered with Vray 3.00. Give your home an elegant touch with the comfortable Stanford brown leather sofa. This vintage couch effortlessly complements a traditional living room filled with antique furniture, infusing it with a subtle elegance in a modern and serene atmosphere. The beautiful sofa's distressed leather adds warmth and coziness to your decor. Sit deeply into the soft cushions of this 2-seater sofa. A 5-seater corner sofa is also available. Size (cm): H 92 x W 225 x D 96 Weight: 84 kg https://www.maisonsdumonde.com/FR/fr/produits/fiche/canape-cuir-3-places-fixe-stanford-105101.htm/ref 105101, price €1,490 Polygons: 4293 Textures can be easily accessed in the .skp file. To extract textures from the .skp file, simply follow these guidelines: Sketchup (Free) Export the image as a preferred 2D file under File/Export/2d Graphic - drop-down option. Another way: Go to File -> Export -> 3D Model. Export it as a COLLADA File (*.dae) file. Click on the Options button and make sure that Export Texture Maps is checked. Go to the exported file location. In the directory, there should be a folder with the exported file name containing all of the textures. C4D (Trial version is enough) Importing .skp file to C4D automatically generates a folder with textures next to the .skp file. 3ds Max When .skp file is imported to 3ds Max, it stores texture files to ..3dsMaxsceneassetsimages. You can find textures there. You can also export fbx file with embed media option selected (in export dialog window), so it automatically generates a folder of textures together with the fbx file. Rhinoceros 3D (Trial version is enough) Import .skp file to Rhinoceros 3D. Open material editor (Panels->Material editor). Select any material that has texture on. Click on the texture name (in the Textures section), click on the three dot button. You can now see all the textures, it should be in the ..AppDataLocalTempembedded_files directory. Feel free to copy and paste the textures to any folder you like.

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