Leather Jacket by Patrick Murray

Leather Jacket by Patrick Murray

sketchfab

I've created this first piece of clothing from scratch, meticulously modeling and texturing every detail. Scouring Google for reference images of leather jackets sparked my imagination, and I dove headfirst into the process of bringing it to life. Using zBrush, I crafted both the high-poly and low-poly versions of the jacket, carefully exporting them to Maya where I employed quad draw to re-contour the jacket's shape. Next, I unwrapped the UVs in Maya before finally taking the textured model to Substance Painter for a rich, immersive finish. Through this project, I discovered new techniques in modeling and honed my skills with zBrush, discovering fresh ways to push its capabilities even further than before.

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