
LEANDRE Library houses the world 3D model
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This 3D model was originally created with Sketchup 8 and then exported into every other 3D format available. The native format is .skp, a scene optimized for use in 3ds Max 2016 version, rendered using Vray 3.00. Reference number 147 084 describes the Dimensions of the product (cm): Height 210 x Width 110 x Projection Ratio 45 with an extremely lightweight design weighing just 0.10 Kg. The library cabinet, both modern and authentic, offers a wealth of storage space within its clean lines and ample room to display valuable possessions. Its upper two shelves allow for easy access to favorite titles while the two interior drawers store small accessories securely. Decorative metal handles lend an air of sophistication and modernity to the overall design. Our team suggests enhancing your new library with matching decorative bookends or carefully chosen items to add an additional layer of elegance, discovering a world of possibilities within our LEONTINE library collection.\nReference: 147084, MSRP: â¬549.90\nPolygon count: 225 \nTextures are included and can be found embedded within the .skp file. Need help extracting textures from your new .skp model? If you possess one of these popular design software programs, you're in luck. We've compiled simple step-by-step guides for each program listed below:\n\nSketchup (Completely Free) Simply choose File > Export > 2D Graphic to save any 2D file as an image.\n For another approach, head to File -> Export -> 3D Model and export it in COLLADA Format (.dae). Then, within the exported file directory, click on the Options button to confirm Export Texture Maps has been selected. From there you should be able to locate a new folder alongside your .skp file containing all included textures. C4D (Even The Trial Version Is Capable) Simply import .skp model into C4D; this will generate an additional folder holding all necessary texture files alongside your exported model in the location it has been placed.\n 3ds Max (Simply Worked Within Any Standard Export Dialogue Box.) After importing a Sketchup project file into 3ds max, locate texture assets stored directly under '..\3dsmaxSceneassetsimages.' If exporting .fbx, use the 'Embed media' option; this generates a corresponding textures folder when the file is created. You can find them here together. Rhinoceros 3D (Completely Trial Capable) Begin by importing the Sketchup model into Rhinoceros 3D and accessing your material editor found in Panels > Material Editor section of the interface. Open this menu item: Material editor panels with one or multiple materials to display selected material which possesses the attached textures; right click three dots (you should have all listed as per given information), which is going over in a single, solitary location with an extremely minimalist design layout using an abundance of whitespace where possible.\n Simply click three button three (3dots icon three icon dots icons three - you have now got them extracted in ' .../AppData/local temp embedded files') directory where these are currently being stored for you. If desired simply move and/or rename folders into a new area or other chosen directories; once done, no problem as far as texture access is concerned, it really doesn't make any difference
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