
Law hammer gavel
3docean
Law Hammer Gavel 3D Model. Two standalone objects (sound block, mallet) enable easy rotation and animation with their own non-overlapping UV Layout maps, Materials, and PBR Textures set. Production-ready 3D Model comes with PBR materials, textures, and a non-overlapping UV Layout map provided in the package. Quads-only geometries (no tris/ngons). Easily customizable: UV-unwrapped geometries allow creating new Textures or modifying existing ones using the UV Layout maps provided in the package (as PNG with alpha). Each Object, Material, or Texture has a unique and meaningful name. Made in Blender 3D 2.80 (Cycles / Eevee materials) then exported to OBJ and FBX; materials and textures created in Substance Painter, exported for PBR, V-Ray, Unity, Unreal. PROMO IMAGES: The first image was rendered in Cycles (or Eevee) for Blender 3D 2.8x; you can find over a dozen promo images in this description: 1-6 rendered in Cycles (Blender 3D 2.80) 7-8 are wireframe images 9-10 show the UV Layout in screenshots from the Blender 3D scene Other images: UV layouts (at least one) Formats included: FBX, OBJ; scenes: BLEND (2.80 with Cycles / Eevee materials); other: PNG with alpha. Two Objects (meshes), two PBR Materials, UV-unwrapped, and non-overlapping UV Layout maps. UV Layout maps and Image Textures resolutions: 2048x2048; PBR Textures created with Substance Painter. Polygonal, QUADS ONLY (no tris/ngons); 6411 vertices, 6407 quad faces (12814 tris). Real-world dimensions; scene scale units: cm in Blender 3D (Metric with 0.01 scale). Uniform scale object (scale applied in Blender 3D). PBR Multi-Engine Textures Pack included: a zipped folder containing the PBR Textures set for various rendering engines or game engines! Cycles (or Eevee) for Blender 3D (base color, occlusion + roughness + metallic + alpha, normal) Vray for 3D Studio MAX (diffuse, reflect, reflection glossiness, normal) Unity 5 Standard Metallic (albedo + transparency, metallic + smoothness, normal) Unreal Engine 4 (base color + alpha, occlusion + roughness + metallic, normal) Generic PBR Spec Gloss workflow (diffuse + opacity, specular, glossiness, normal, height) Generic PBR Metal Rough workflow (base color + opacity, roughness, metallic, normal, height) You can edit the Textures or import the FBX/OBJ file along with the desired Textures set in your 3D Modeling software or game engine and link them together to get a game/production-ready asset! IMPORTANT - Main renderings made in Blender 3D 2.80 + Cycles (or Eevee) using an HDR Environment Texture Image not provided in the package. Sketchfab 3D preview: https://sketchfab.com/3d-models/law-hammer-gavel-3c42f94c90c4491794703ab718e7b101
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