
lava temple Low-poly 3D model
cgtrader
The Ancient Ruins display 31,023 complex polygons, generating an intricate mesh of 31,158 vertices within the Old Temple geometry. The reduced LOD_1 model yields a manageable count of 13,188 polygons and 6,725 vertices, stripping away unnecessary details while maintaining essential structural integrity. In contrast, LOD_2 optimizes performance by cutting down polygon counts to 5,859 units and a modest vertex pool of 3,060 units, allowing for a smooth gameplay experience without compromising on realism. In-game texture formats such as the 4,096x4096 UV map adhere to standardized norms, comprising Old Temple Base textures in various shades, Glossiness to convey a polished surface finish, Ambient Occlusion for depth perception, Normal maps that subtly augment lighting, and Specular components to highlight reflected light, all complemented by an Emissive component adding radiant effects – resulting in a thoroughly optimized, game-ready model.
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