lava skull cave Low-poly  3D model

lava skull cave Low-poly 3D model

cgtrader

26894 polygon. A colossal skull-shaped cavern forms the backbone of this model, constructed from numerous interconnected facets that stretch as far as the digital eye can see. 27027 vertices mark its complex framework. Skull_Cave_Lod_1 brings it all together in a slightly reduced format. It features 17715 polygons and takes a substantial leap in optimization with 8989 carefully positioned vertices. Lower down the line, we have Skull_Cave_Lod_2. A masterclass in model economy, it reduces even further to an astonishing 12560 polygon layout and sits on just 6411 precise points of vertex distribution. Last but certainly not least comes Skull_Cave_Lod_3 – a remarkably sleek iteration that boasts an incredible reduction in polygon count to 7405 units, while only needing a measly 3835 points for accurate positioning. The vertices tell the whole story – from sprawling geometry to a refined finesse. On another front altogether, this is backed by a formidable 4096x4096 texture spread out evenly over its expanse. Its capabilities are broadened still further as it comes in obj,fbx and blend format model formats - options open wide for users in this sector. Finally, uv map provides all-around support with various color-coded facets: Skull_Cave_Base_Color for fundamental appearance Skull_Cave_Glossiness to fine-tune finish effects Skull_Cave_AO – Ambiance Occlusion handling for detailed textures that respond perfectly in dynamic environments skull_cave_normal brings structural information directly in front of you for easy examination and adjustment of its framework The Skull Cave emissive is no less valuable than its counterparts when taking things up a notch through lighting control at each turn. With an optimal design such as this, the 'game ready' tag feels spot on!

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