lava rock set 1 Low-poly  3D model

lava rock set 1 Low-poly 3D model

cgtrader

Polygon models constructed: Rock_1 contains 3000 complex polygon surfaces. Total vertices of Rock_1 account for a substantial 1502 entries. Rock_2 features a sophisticated geometry composed of 4996 polygons. Counting individual vertices, we note 2500 total components in Rock_2's structure. Geometric complexity expands further with the formation of 6273 polygon faces on Rock_3. Notable vertices found amount to 3183 separate points of data. A slightly smaller but equally detailed model appears in the form of Rock_4, built from 2313 polygons. Concurrent vertex count equals 1189. Additional modeling and enhancement contribute a new geometry seen in Rock_5, totaling 6798 polygons. Accompanying this elevated surface count, we also have an increase to 3445 separate vertices. Development next centers around Rock_6, with 3673 intricate polygon elements established. Subsequently discovered vertices make up 1871 of individualized parts. Geometric repletion results in the identical polygon data seen within Rock_7's model, boasting the exact count of both surfaces at 3000 polygons, as well as matched vertices found totalizing 1502 specific point references. Another notable example materializes from modeling efforts as a 2460-polygon composition named Rock_8. Further correlating vertex identification points are made apparent by adding 1232 single points. Large, game-enhanced 4096*4096 textures were incorporated and generated. Available model export formats including: -obj format model. - fbx - and blend model type models also generated as separate outputs. Additional map information for each corresponding lava rock sample has been noted to include specific data mapping files like this one which describes how material and geometric parameters affect appearance for Rock samples as shown here by using: -Lava_Rock_1_albedo - Lava_Rock_1_normal -Lava_Rock_1_specular. -lava_rrock_1_occlusion - lava_rock_emissive All provided assets can be directly utilized in existing 3d applications with these attributes and format options combined within them - enabling faster, higher-quality rendering with the end result ready for any active video game or real time environments to enhance immersion using given detailed data structures already generated into current project models

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