
Lava Planet 04 - 8k PBR Low-poly 3D model
cgtrader
High quality, realistic 3D models of Lava Planets. All quads are available, with no seams, poles or pinching problems exist. Subdivisions can be applied without causing any issues. 8k PBR Textures (PNG) cover both Metal/Rough and Spec/Gloss workflows (refer to the last two preview images). 4k textures sets are included as separate zip files. Real world scale - kilometers. V-ray and Scanline versions are available. Cameras and Lights are included in the V-Ray version, allowing you to create renders identical to those on the preview images. Cameras and Lights are stored separately for easy selection or removal. A 360 degree rotation animation is included. Wireframe preview images display polycounts for different subdivisions. OpenGL Normal maps are provided as separate zip files in case they are needed. Textures are available separately to minimize download times. Simply extract them in the same folder as the Max file. To use 4k textures instead of 8k, replace (overwrite) the main folder's files and they will be automatically loaded into Max. LavaPlanet04_textures_Gloss_8k.zip includes: Diffuse, Normal, Reflection, Glossiness, Height, Specular and Emissive maps 8192x8192px PNG total 7 textures = 343 MB LavaPlanet04_textures_Gloss_4k.zip includes: Diffuse, Normal, Reflection, Glossiness, Height, Specular and Emissive maps 4096x4096px PNG total 7 textures = 139 MB LavaPlanet04_textures_Metal_8k.zip includes: BaseColor, Normal, Height, Roughness, Metalic and Emissive maps 8192x8192px PNG total 6 textures = 184 MB LavaPlanet04_textures_Metal_4k.zip includes: BaseColor, Normal, Height, Roughness, Metalic and Emissive maps 4096x4096px PNG total 5 textures = 45 MB Preview renders were made using the 8k Spec/Gloss textures with V-Ray and a mesh with two times subdivisions. Standard Scanline scene does not include cameras, only a simple light setup exists. Exported formats - FBX, OBJ, DAE and 3DS contain no subdivided version and no textures. Texture sets can be found as separate zip files. Keep in mind that depending on the software used, exported formats may not exactly match preview images. In some cases mesh appears triangulated and manual reassignment of materials/textures may be necessary.
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