
large table PORTOFINO houses the world 3D model
cgtrader
This 3D model was originally crafted using Sketchup 8 before being converted to various other 3D formats. The native format is .skp, while a 3ds Max scene uses version 2016, with rendering done through Vray 3.00. Experience the soothing rhythm of water with the Portofino dinner table, an item that brings yachting-inspired style with its pure lines and white aluminum design. Built to withstand water, this rectangular garden table features a slatted board made from Polywood (a wood composite material imitation). A classic line of outdoor furniture that delivers, this collection can be complemented by the white chair Portofino for your white garden set. Dimensions are H 76 x L 230 x P 100, and it is part of HOUSES FURNITURE WORLD , NEW 2012. Polygons: 183 Textures can be found within the .skp file. How to extract textures from .skp file? If you possess one of the following software applications, the process becomes relatively straightforward. Follow these guidelines for extracting: Sketchup (Complimentary) Simply export the image as your chosen two-dimensional format through File/Export/2d Graphic - dropdown option. Another way: Go to File -> Export -> 3D Model. Export it as a COLLADA file (.dae) with the texture maps selected under Options. Access the exported location, where you will find a folder with the exported file name containing all textures. C4D (A trial version suffices) Upon importing the .skp file to C4D, it automatically creates a folder next to the .skp file containing all the textures. 3ds Max When you import a .skp file into 3ds Max, the texture files are stored within ..\3dsMaxSceneAssetsImages. Alternatively, exporting as an fbx file with embed media selected generates a folder of textures alongside the fbx file. Rhinoceros 3D (A trial version works just fine) Import your .skp file into Rhinoceros 3D and open the material editor through Panels -> Material Editor. Choose any material that has texture applied and click on the texture name in Textures section. Then, press the three-dot button to access all textures, located within ..\AppDataLocalTempEmbeddedFiles directory. Feel free to copy or paste textures into any desired folder.
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