
Laptop notebook pc
3docean
Laptop Notebook PC 3D Model. Two individual objects (case, display) each with its own non-overlapping UV Layout map Material and PBR Textures set. Production-ready 3D Model with PBR materials textures non-overlapping UV Layout map provided in the package. Quads-only geometries no tris/ngons. Easily customizable: UV-unwrapped geometries so you can create new Textures or modify existing ones using UV Layout maps provided in the package as PNG with alpha. Each Object Material or Texture provided in the package has a unique meaningful name. Made in Blender 3D 2.80 Cycles / Eevee materials then exported to OBJ and FBX; materials and textures made in Substance Painter exported for PBR V-Ray Unity Unreal. PROMO IMAGES: The first image rendered in Cycles or Eevee for Blender 3D 2.8x you can find 11+ promo images in this description: nr. 1-2-3-4-5-6 rendered in Cycles (Blender 3D 2.80) nr. 7-8 are wireframe images; nr. 9-10 are screenshots from the Blender 3D scene showing the UV Layout; other images: UV layouts at least one. Formats included: FBX OBJ; scenes: BLEND (2.80 with Cycles / Eevee materials); other: PNG with Alpha. Two Objects meshes two PBR Materials UV-unwrapped non-overlapping UV Layout map provided in the package UV-mapped Textures. UV Layout maps and Image Textures resolutions: 2048x2048; PBR Textures made with Substance Painter. Polygonal QUADS ONLY no tris/ngons; 12799 vertices 11548 quad faces (23096 tris). Real-world dimensions scene scale units: cm in Blender 3D that is Metric with 0.01 scale. Uniform scale object scale applied in Blender 3D. PBR Multi-Engine Textures Pack included: In a zipped folder you'll find the PBR Textures set for a bunch of rendering engines or game engines! Cycles or Eevee for Blender 3D (base color occlusion + roughness + metallic + alpha in a single PNG file) normal; Vray for 3D Studio MAX (diffuse reflect reflection glossiness normal); Unity 5 Standard Metallic (albedo + transparency metallic + smoothness normal); Unreal Engine 4 (base color + alpha occlusion + roughness + metallic normal); generic PBR Spec Gloss workflow (diffuse + opacity specular glossiness normal height); generic PBR Metal Rough workflow (base color + opacity roughness metallic normal height) you can use it in Eevee for Blender 3D 2.8 too; so you'll be able to edit the Textures or just import the FBX/OBJ file along with the Textures set you want in your 3D Modeling software or game engine and link them together to get a game / production-ready asset! IMPORTANT - Main renderings made in Blender 3D 2.80 + Cycles (or Eevee) using an HDR Environment Texture Image which is NOT provided in the package! Sketchfab 3D preview: https://sketchfab.com/3d-models/hp-elitebook-840-g3-customizable-laptop-e9262d0205834c1a83d16b9c53349668
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