
Laptop computer
3docean
Laptop computer 3D Model. 5 individual objects (main case, case plane, display case, display panel, keyboard) are included to make it easy to rotate or even animate them, each one with its own non overlapping UV Layout map, Material and PBR Textures set. This production-ready 3D Model comes with PBR materials, textures, and non overlapping UV Layout maps provided in the package. Quads only geometries (no tris/ngons) are used for all objects to ensure smooth rendering. The geometries can be easily customized: UV unwrapped geometries make it easy to create new Textures or modify existing ones using the UV Layout maps provided in the package, which come as PNG files with alpha transparency. Each Object, Material, or Texture has a unique and meaningful name for easy identification. Made in Blender 3D 2.80 (Cycles / Eevee materials), then exported to OBJ and FBX; materials and textures were made in Substance Painter and exported for PBR, V-Ray, Unity, Unreal. PROMO IMAGES: the first image was rendered in Cycles (or Eevee) for Blender 3D 2.8x; you can find 11+ promo images in this description: nr. 1-2-3-4-5-6 were rendered in Cycles (Blender 3D 2.80) nr. 7-8 are wireframe images nr. 9-10 are screenshots from the Blender 3D scene, showing the UV Layout other images: UV layouts (at least one) Formats included: FBX, OBJ; scenes: BLEND (2.80 with Cycles / Eevee materials); other: PNG files with alpha transparency. 5 Objects (meshes), 5 PBR Materials, UV unwrapped (non overlapping UV Layout map provided in the package); UV-mapped Textures are available. UV Layout maps and Image Textures resolutions: 2048×2048; PBR Textures were made with Substance Painter. Polygonal, QUADS ONLY (no tris/ngons) objects with 12984 vertices, 11844 quad faces (23688 tris). Real world dimensions; scene scale units are cm in Blender 3D (Metric with 0.01 scale). Uniform scale object (scale applied in Blender 3D). PBR Multi-Engine Textures Pack included: a zipped folder containing the PBR Textures set for various rendering engines or game engines! Cycles (or Eevee) for Blender 3D (base color, occlusion + roughness + metallic + alpha (in a single PNG file), normal) Vray for 3D Studio MAX (diffuse, reflect, reflection glossiness, normal) Unity 5 Standard Metallic (albedo + transparency, metallic + smoothness, normal) Unreal Engine 4 (base color + alpha, occlusion + roughness + metallic, normal) generic PBR Spec Gloss workflow (diffuse + opacity, specular, glossiness, normal, height) generic PBR Metal Rough workflow (base color + opacity, roughness, metallic, normal, height); you can use it in Eevee for Blender 3D 2.8, too! So, you'll be able to edit the Textures or just import the FBX/obj file, along with the Textures set you want, in your 3D Modeling software or game engine, and link them together to get a game / production ready asset! IMPORTANT - Main renderings were made in Blender 3D 2.80 + Cycles (or Eevee) using an HDR Environment Texture Image which is NOT provided in the package. Sketchfab 3D preview: https://sketchfab.com/3d-models/laptop-computer-43e9574e97344a2cafa12d7740a0c6df
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