Lantern with Candle 2

Lantern with Candle 2

3docean

A decorative Lantern with candle 3D Model, the second item in my collection. Three Objects (frame, glass, candle) are included, each one with its own non-overlapping UV Layout map, Material and PBR Textures set. This production-ready 3D Model comes with PBR materials, textures, and a non-overlapping UV Layout map provided in the package. This is a quads-only model, no poles involved. It's meant to be used in archviz or product shot renderings (you can even use it to produce stock images and illustrations to sell on stock image websites). Easily customizable: UV-unwrapped geometries allow you to create new Textures or modify the existing ones using the UV Layout maps provided in the package (as PNG with alpha). Each Object, Material, or Texture has a unique, meaningful name. PBR Textures files are included in a subfolder in the BLEND and MAX (VRAY) archives, along with scene files. Made in Blender 3D (Cycles materials) and in 3D Studio MAX 2013 (V-Ray 3.60), then exported to other formats. Promo images: The first image was rendered in Cycles for Blender 3D 2.7x, the second image was rendered in V-Ray 3.60 for 3DS MAX 2013 (native file format). You can find 13+ promo images in this description: * Number 1: Rendered in Cycles * Number 2: Rendered in V-Ray 3.60 * Numbers 3-4-5-6-7: Rendered in Cycles * Numbers 8-9: Wireframe images * Numbers 10-11: Screenshots from the Blender 3D scene, showing the UV Layout * Number 12: Screenshot with rendering in 3D Studio MAX 2013 + V-Ray 3.60 * Other images: UV layouts (at least one) Formats included: 3DS, FBX, OBJ; scenes: 3D Studio MAX 2013 (V-Ray 3.60 materials), BLEND (2.77 Cycles materials). Three Objects (meshes) are included, along with three PBR Materials in Blender Cycles and 3D Studio MAX V-Ray scenes, UV-unwrapped (non-overlapping UV Layout map provided in the package); UV-mapped Textures. PBR colors and image Textures are provided for each Material in the package; channels used: Base Color (Diffuse / Albedo), Metallic, Roughness, Normals, Ambient Occlusion. UV Layout maps and Image Textures resolutions: 2048×2048; PBR Textures made with Substance Painter 2. Polygonal, quads-only model, no poles involved; 21475 vertices, 21576 quad faces (43152 tris). Real-world dimensions; scene scale units: meters in Blender 3D; cm in MAX. Uniform scale object (scale applied in Blender 3D, 100% scale in 3DS MAX). Textures are stripped in the 3DS MAX scene. A PBR Multi-Engine Textures Pack is included: in a zipped folder, you'll find the PBR Textures set for a bunch of rendering engines or game engines! * Adobe Dimension (diffuse, reflect, reflection glossiness, normal, metallic, opacity) * Amazon Lumberjard (diffuse + opacity, specular, ddna (normal + glossiness)) * Cycles for Blender 3D (base color, occlusion + roughness + metallic + alpha, normal) * PBR Metal Rough workflow (base color + opacity, roughness, metallic, normal, height) * PBR Spec Gloss workflow (diffuse + opacity, specular, glossiness, normal, height) * Unity 5 Standard Metallic (albedo + transparency, metallic + smoothness, normal) * Unity 5 Specular workflow textures (albedo + transparency, specular + smoothness, normal) * Unreal Engine 4 (base color + alpha, occlusion + roughness + metallic, normal) * Vray for 3DS MAX (diffuse, reflect, reflection glossiness, normal) So, you'll be able to edit the Textures or just drag-and-drop the FBX/obj file along with the Textures set you want in your 3D Modeling software or game engine and link them together to get a production-ready asset! IMPORTANT: Main renderings made in V-Ray 3.60 and in Blender 3D + Cycles using an HDR Environment Texture Image which is NOT provided in the package. Sketchfab 3D preview: https://sketchfab.com/models/f82446eb2fa943a8a841f36df248398e

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