Lantern houses the world 3D model

Lantern houses the world 3D model

cgtrader

This 3D model was initially designed using SketchUp 13 before being converted into numerous other 3D formats, with the original format being a .skp file. The accompanying 3ds Max scene is compatible with 3ds Max 2016 and rendered utilizing Vray 3.00. The model is a part of the HOUSES FURNITURE WORLD collection from 2013, expertly crafted to create a warm and cozy atmosphere through two Galileo lanterns. Both glass and wooden lanterns are elegantly transformed into candle-bearing pieces in varying sizes, capable of housing decorative items of your choice. The set also includes two Cômes lanterns from the same range. Measuring 54 cm in height, 32 cm in width, and 32 cm in depth, they weigh 6 kg each. The reference number for this item is 125660, with a price tag of €99, while the polygon count is 104. Textures can be found within the .skp file. To extract textures from the .skp file, utilize any of the following software: SketchUp (free), Cinema 4D (trial version sufficient), 3ds Max, or Rhinoceros 3D (trial version also enough). Each software offers a unique method for exporting and locating textures. For SketchUp, simply export the image of your choice as a 2D file under File/Export/2D Graphic - drop-down option. Alternatively, go to File -> Export -> 3D Model, export it as a COLLADA File (*.dae), ensure Export Texture Maps is checked in the Options dialog, and locate the textures in a folder within the exported file's directory. In C4D, importing the .skp file automatically generates a folder with textures next to the .skp file. In 3ds Max, textures are stored in the ..3dsMaxsceneassetsimages directory. For Rhinoceros 3D, open the material editor and select any material with a texture; click on the texture name, choose the three-dot button, and locate all textures within the ..AppDataLocalTempembedded_files directory. Feel free to copy and paste these textures to any desired folder.

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