LANTERN ELVA White Maisons du monde 3D model

LANTERN ELVA White Maisons du monde 3D model

cgtrader

This 3D model was originally designed using Sketchup 8 and later transformed into all other 3D formats. Native format is .skp, while the 3ds Max scene utilizes 3ds Max 2016 with Vray 3.00 rendering. This distinctive lantern boasts a sleek modern design that elevates it beyond mere function. Its high of 60 cm (25 for a square side) accommodates all candle sizes. Crafted from pure white metal, this lamp is perfect when paired with the matching white wood and metal lighting option. Specifications include Height 60 cm x Width 25 cm x Depth 25 cm. Weighing in at 4.20 Kg, item number Ref: 138555 carries a price tag of €59.90. Polygon count stands at an impressive 238. For optimal viewing, textures are embedded within the .skp file itself. Accessing these is a breeze with certain software. Try one of the following tools to unlock texture potential: Sketchup (Complimentary): A simple process - just select and export the desired 2D graphic under File > Export > 2d Graphic. Alternatively, proceed as follows: File -> Export -> 3D Model, save as a COLLADA file (*.dae). Ensure that Export Texture Maps is activated. Next, browse to the exported folder location, where you should discover a subfolder containing all textures. C4D (Free Trial suffices): Automatic importation of .skp into C4D creates a dedicated folder for textures right next to the .skp file itself. 3ds Max: After importing .skp files, 3ds Max stores texture data in ..\3dsMax\scene\assets\images. Additionally, consider exporting an fbx file with embed media option set (located within the export dialog box). This method too yields a folder of textures alongside your new fbx file. Rhinoceros 3D (Free Trial valid): Simply import .skp files to Rhinoceros 3D and access the material editor. Browse to any material featuring texture; once you click on the name, you'll find it in ..\AppData\Local\Temp\embedded_files. Now you're free to copy or paste these textures into your desired directory location.

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