
LAMP UNDERGROUND houses the world 3D model
cgtrader
This 3D model was originally crafted with Sketchup 13, then expertly converted into numerous other formats. The native format is .skp; the 3dsmax scene is compatible with 3ds Max 2016 version, and rendering is accomplished with Vray 3.00. Ref. 146417 Dimensions (cm): H 184 x W 37 x PR 75 Weight: 13 kg Inspired by the design of a desk lamp, this luminous fixture doubles as a tiltable light source from an impressive height of 184 cm! Black metal, it harmonizes flawlessly with modern decor in untamed style. Deco detail: the tilt arm of this floor lamp expertly directs its light beams with efficiency. Our advice: appreciate its value by placing it near a sofa or corner of a room. You prefer a white version? Discover also the UNDERGROUND floor lamp.\nref: 146417 Price $ 129.90\n\nTextures can be found in .skp file\n\nHow to extract textures from .skp file?\n\nIf you have any of the following software, extracting textures becomes simple. Follow these guidelines carefully:\n\nSketchup (Completely Free)\n\nExport the image as your preferred 2D file using File/Export/2d Graphic - drop down option.\n\nAlternatively:\n\nGo to File -> Export -> 3D Model and export it as a COLLADA File (*.dae) file. Make sure that Export Texture Maps is checked under Options. Go to the exported file location. In the directory, you should find a folder with the exported file name containing all of the textures.\n\nC4D (Trial version meets requirements)\n\nImporting .skp file into C4D automatically generates a folder with textures adjacent to the .skp file.\n\n3ds Max\n\nWhen the .skp file is imported to 3ds Max, texture files are stored in ..3dsMaxsceneassetsimages. You can also export an fbx file with embed media option selected (in the export dialog window), so it automatically generates a folder of textures together with the fbx file.\n\nRhinoceros 3D (Trial version is enough)\n\nImport .skp file into Rhinoceros 3D. Open the material editor (Panels->Material editor). Select any material that features a texture on it. Click on the texture name (in the Textures section), and click on the three dot button. Now you can view all textures; they should be located in the ..AppDataLocalTempembedded_files directory.\n\nFeel free to copy and paste the textures into any folder of your choice.
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