
LAMP SWING RED houses of the world 3D model
cgtrader
This 3D model was originally created with Sketchup 8 and then converted into multiple other formats of 3D design. Its native format is .skp, and 3dsmax scenes are 3ds Max 2016 version, rendered with Vray 3.00 The CATALOGUE 2014 Is fun and colorful, the red lamp will be a great addition to your desktop with its vibrant color scheme. With a flexible head, the desk lamp provides optimum lighting for any workspace in retro style, check out the Flynn blue desk lamp too. Dimensions are (cm): H 37 x W 21 x D 14 Weight: 0.10 Kg \nref 138 230 Price ⬠9.90\n Polygons: 10277 \n\nTextures can be found in .skp file\n\nIf you need to extract textures from a .skp file, here's how.\n\nUsing one of these software packages makes it easy: Sketchup (Free)\n\nJust export the image as your chosen 2D format under the File/Export/2d Graphic drop-down option.\n\nAlternatively,\n\nGo to File -> Export -> 3D Model. Export it as a COLLADA file (*.dae) and check that Export Texture Maps is selected. Navigate to the exported file location, and there should be a folder with all of the textures inside. \n\nAnother method:\n\nC4D (Even just using the trial version will work)\n\nImporting .skp file to C4D generates a folder automatically containing all textures alongside the .skp file.\n\nStill another option:\n\n3ds Max \n\nWhen the .skp file is imported into 3ds Max, it saves texture files in ..3dsMaxsceneassetsimages You can find the textures there. You can also export fbx file with embed media option chosen (in export dialog), which generates a folder of textures together with the fbx file.\n\nYou have options for Rhinoceros 3D (Even just using the trial version will work) too.\n\nImport .skp file into Rhinoceros 3D. Open Material Editor by navigating to Panels->Material editor Select any material that has a texture, and then click on its name in the Textures section. Click on the three dots next to the Texture field to view all the textures - it should be located at ..AppDataLocalTempembedded_files directory.\n\nIt is now possible to copy and paste textures into any folder you choose
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