
lamp SALVADOR houses the world 3D model
cgtrader
This 3D model was originally developed with Sketchup 8 before being converted into various other formats. The native format is .skp, while 3dsmax scenes are built using 3ds Max 2016 version, rendered with Vray 3.00. HOUSES FURNITURE WORLD, NEW 2012 For those seeking a touch of luxury in their decor, the stunning Salvador metal lamp is an attractive choice. Driven by a round base bearing an aged metal engraving, this table lamp is crowned by a lampshade crafted from natural linen. Classic and sophisticated in equal measure, this fixture will illuminate your bedroom or living room with soft, pleasant light. Size (cm): H 35 x W 30 x D 30 Ref: 121697 Price €119 Polygons: 1611 Textures can be located within the .skp file. If you have access to one of the following software platforms, extraction is straightforward. Follow these guidelines carefully: Sketchup (Free) Export an image of your choice from the File/Export/2d Graphic - dropdown option under File. Alternatively: Go to File -> Export -> 3D Model and export it as a COLLADA File (*.dae) file. In the options panel, be sure to select the checkbox marked Export Texture Maps. Next, locate the exported file directory and look for a folder with the same name as the exported file - it should contain all texture maps in place. C4D (Even the trial version is sufficient) Importing .skp files directly into C4D will automatically generate a folder containing textures next to the original .skp file. 3ds Max When importing an .skp file into 3ds Max, texture files are stored within ..3dsMaxsceneassetsimages directory. Alternatively, export the file as fbx with the embed media option enabled in the export dialog window, and it will automatically generate a textures folder alongside the fbx file. Rhinoceros 3D (A trial version should suffice) Import .skp files into Rhinoceros 3D and access the material editor under Panels->Material Editor. Select any material bearing a texture, click on the texture name within the Textures section, then click the three-dot button. Now you will be able to view all textures, which can usually be found in ..AppDataLocalTempembedded_files directory. Simply copy or paste the desired textures into your preferred folder.
With this file you will be able to print lamp SALVADOR houses the world 3D model with your 3D printer. Click on the button and save the file on your computer to work, edit or customize your design. You can also find more 3D designs for printers on lamp SALVADOR houses the world 3D model.