LAMP PATERSON INDUS maiso ns of the world  3D model

LAMP PATERSON INDUS maiso ns of the world 3D model

cgtrader

This 3D model was originally designed using Sketchup 8 software before being converted to multiple other 3D formats. The native file format is .skp, while a 3dsmax scene uses 3ds Max 2016 and renders with Vray 3.00 version CATALOGUE 2014. This industrial-style desk lamp is part of the Deco universe and features shiny metal construction. Its articulated and adjustable design makes it suitable for workshops, offices or dorm rooms. This product comes in size (cm): H 46 x W 42 x D 19 and weighs 2.80 Kg. Price information includes: € 39.90 as price reference number 138705, and a total of 4253 polygons. Available textures are located within the .skp file and can be easily accessed if you have certain software applications. To extract these textures from a .skp file, follow the guidelines below: Using Sketchup (completely free) Just select "Export/2D Graphic" option under the File dropdown menu and choose any 2D image type that suits your needs. Alternatively, Navigate to "File -> Export -> 3D Model", export it as COLLADA File (* .dae) and then ensure the 'Export Texture Maps' checkbox is selected. After clicking OK, find the exported file's directory location where you will discover a folder containing all texture files alongside it. Working with C4D (A trial version of the software works just fine) Upon importing the .skp file to C4D, you should automatically receive a new folder storing the textures adjacent to the imported .skp file. Converting in 3ds Max After bringing the .skp file into 3ds Max, all the associated texture files get stored at " ..3dsMax scene assets images". It is possible to extract FBX files by opting for embed media during export (found within the 'export dialog' box), generating a new folder filled with the embedded textures and FBX files simultaneously. Converting in Rhinoceros 3D Upon importing your .skp file, open up your Material editor from "Panels -> Material editor" to inspect existing materials featuring a texture applied. Tap on any texture's name inside Textures section > select "Three dot button". Find yourself with an opportunity to browse the whole range of available textures - look within: ..AppDataLocalTempEmbedded_files for their exact locations. Once you've got them isolated, copy & paste those images into any specific folder which suits your needs best.

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