Lamp Maisons du monde 3D model

Lamp Maisons du monde 3D model

cgtrader

This 3D model was originally created with Sketchup 8 and then converted to every other 3D format possible. The native file type is .skp, while the 3dsmax scene is specifically set in 3ds Max 2016 version and rendered using Vray 3.00. HOUSES FURNITURE WORLD produced this model in 2013. A bit of shine shows on the Albano lamp due to its slightly iridescent quality. The lamp sits atop a mahogany tripod with a gold finish, exuding a sense of style that is both understated and elegant. A simple ivory cotton lampshade completes the classic look of this golden lamp. This decorative piece will add some excitement to your decor. Look for Modene lamp too. www.maisonsdumonde.com/FR/fr/produits/fiche/lampe-albane-130864.htm Ref: 130864 Price: € 159 € has been converted to the equivalent of $177.62 at the current exchange rate Polygons: 5783 The textures can be found directly within the .skp file. To extract textures from a .skp file, if you happen to have one or more of the following software applications, it is an effortless process. Just follow these simple steps provided below: Sketchup (Completely Free) You just export the image as your preferred 2D file format under File -> Export -> 2D Graphic in the dropdown option. Another Option: Open File and click on Export; Export it as a COLLADA File (.dae). Next, ensure that the option Export Texture Maps is checked. Move to the exported file location. Within this directory, there should be a folder with the exported file name containing all of your textures. C4D (Even just the Trial version works) Upon importing .skp files into C4D, you will find an automatically generated folder full of textures adjacent to your .skp file. 3ds Max When the .skp file is imported into 3ds Max, texture files are stored in the ..\3dsMax\scene\assets\images directory. You can also export a file as fbx with embed media option chosen (in the Export dialog window), generating a folder of textures along with your fbx file. Rhinoceros 3D (Even the Trial version will suffice) You import .skp file into Rhinoceros 3D and then open Material Editor in the Panels menu. Now, choose any material which contains texture. Next click on the three dot button next to it, you'll be able see all your textures right there inside. They should now appear in your ..AppDataLocalTemp/embedded_files directory. Once found feel free to copy-paste your textures into a new folder location of your liking.

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