Lamp Duo Chrome Maisons du monde 3D model

Lamp Duo Chrome Maisons du monde 3D model

cgtrader

This 3D model was originally designed with Sketchup 8 before being converted into other 3D formats. Its native format is .skp, while a 3dsmax scene utilizes 3ds Max 2016, rendering it with Vray 3.00. Do you want to create a soft and elegant atmosphere in your bedroom? Try pairing the Chrome table lamp with its taupe-colored lampshade for an intimate and chic setting. The metal and chrome finishes will make your room feel like the coziest place in your home. An attractive light source is perfect for classic and refined interiors. Size (cm): H 48 x W 33 x D 19 Weight: 6.50 Kg http://www.maisonsdumonde.com/EN/us/products/product/lamp-duo-chrome-111242.htm ref 111242, price $89.00 Polygons: 10741 Textures can be found in the .skp file. If you have any of the following software, it's easy to extract textures from a .skp file. Here are some guidelines: Sketchup (Free) Export the image as your chosen 2D file under File/Export/2d Graphic - drop down option. Another way Go to File -> Export -> 3D Model and export it as a COLLADA File (*.dae) file. Check that Export Texture Maps is enabled in the Options dialog box. Then, go to the exported file location. In the directory, you should see a folder with the exported file name containing all textures. C4D (Trial version is enough) Importing a .skp file into C4D automatically generates a folder with textures next to the .skp file. 3ds Max When importing a .skp file into 3ds Max, it stores texture files in the ..3dsMaxsceneassetsimages directory. You can also export an fbx file with embed media option selected (in the Export dialog box), so it automatically generates a folder of textures together with the fbx file. Rhinoceros 3D (Trial version is enough) Import .skp file into Rhinoceros 3D and open the Material editor. Select any material that has a texture applied. Click on the texture name in the Textures section, then click on the three-dot button. You can now see all the textures in the ..AppDataLocalTempembedded_files directory. Feel free to copy and paste textures to any folder you prefer.

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