lamp CRYSTAL houses the world 3D model

lamp CRYSTAL houses the world 3D model

cgtrader

This 3D model was originally created with Sketchup 8 before being converted to multiple formats. Its native format is .skp while a 3ds Max scene can be imported as 2016 version rendered using Vray 3.00. This crystal floor lamp is part of the HOUSES FURNITURE WORLD range, known for their high-end finishes since 2012. Elevate your room or office with this modern lamp's soft glow, complete with a base that features genuine crystal decorations. Its round metal construction and elegant style make it suitable as a bedside lamp. This versatile design also allows for hanging options. This product belongs to the Hollywood collection, a high-end series of designer items that include Chic, Glamor, Diva, Cinema, Strass, Rock styles, which offer endless possibilities for mixing and matching interior decor. Assert your unique style by combining different elements in this multifaceted collection. Size (cm): H 50 x W 35 x D 35 Weight: 7 Kg http://www.maisonsdumonde.com/EN/en/products/product/lamp-cristal-110292.htm Ref: 110292 Price €169 Polygons: 27244 Textures are available in the .skp file. For those with the following software, extracting textures is a breeze. Simply follow these guidelines: Sketchup (Free): Under File/Export/2D Graphic drop down option, export an image of your choice as a 2D file. Alternative method: Export it as COLLADA File (*.dae) file under File -> Export -> 3D Model. Click on the Options button and ensure that Export Texture Maps is checked. In the exported file location, look for a folder containing all of the textures. C4D (Trial version is sufficient): The .skp file can be imported to C4D, automatically generating a folder with textures next to it. 3ds Max: When the .skp file is imported into 3ds Max, it stores texture files in the ..\3dsMaxsceneassetsimages directory. Alternatively, export an FBX file with embed media option selected in the export dialog window to generate a folder of textures together with the FBX file. Rhinoceros 3D (Trial version is sufficient): Import the .skp file into Rhinoceros 3D and open the material editor. Select any material that features a texture, click on the texture name in the Textures section, and then click on the three dot button. All textures can now be found in the ..\AppDataLocalTempembedded_files directory. Feel free to copy and paste the textures into any folder you like.

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