
Lamp Cologne Maisons du monde 3D model
cgtrader
This 3D model was originally created using Sketchup 8 software before being converted into various other 3D formats. The native format is .skp, while the 3ds Max scene was created with 3ds Max 2016 and rendered using Vray 3.00. This table lamp, ideal for use in an armchair or workspace, allows you to direct the light through a clever accordion system. The taupe-colored lampshade creates a warm atmosphere perfect for relaxation, making it a highly sought-after living room lamp. For a matching floor lamp, look no further. Dimensions (in cm): Height - 63 cm; Weight: 5.20 Kg The details of this lamp can be found on the website http://www.maisonsdumonde.com/FR/fr/produits/fiche/lampe-cologne-111129.htm with product ref 111129 and a price tag of €89.00. The textures used in this model can be found within the .skp file. To extract these textures from the .skp file, follow the steps below: For users with Sketchup (which is free to use): Simply export the image as your preferred 2D file format using File/Export/2D Graphic options. Alternatively: Open File -> Export -> 3D Model and choose a COLLADA File (*.dae) option. Ensure that Export Texture Maps is selected under Options, then click on the exported file location where you should find a folder with the same name as the exported file containing all textures. Users with C4D software (even a trial version will do): Upon importing the .skp file into C4D, you'll notice that a folder with textures is automatically generated next to the .skp file. For users of 3ds Max: When you import the .skp file, texture files are stored in ..\3dsMax\scene\assets\images. You can also export an fbx file with the embed media option selected in the export dialog window; this will generate a folder of textures together with the fbx file. Finally, users with Rhinoceros 3D (even trial versions are enough): Import .skp into Rhinoceros 3D. Open material editor and select any material with a texture applied to it. Click on the texture name in the Textures section, then click on the three-dot button. You'll find all textures located in ..\AppData\Local\Temp\embedded_files. You're free to copy and paste these textures to any folder you prefer.
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