Lamp Bulb toned gray houses of the world 3D model

Lamp Bulb toned gray houses of the world 3D model

cgtrader

This 3D model was initially created using Sketchup 14 and subsequently converted to various other 3D formats. Native format is .skp, with 3dsmax scenes saved in 3ds Max 2016 version, rendered using Vray 3.00 CATALOGUE 2014 Are you looking for a unique lamp to give your teenager? This bulb-shaped lamp is sure to delight him! Standing on a sleek gray metal base, this fixture seamlessly blends sober and modern styles to create a fun and offbeat atmosphere with its distinctive design. Add some bold pops of color using blue canvas or Kiss Deco metal plates for an enhanced look. Size: H 42 x W 12 x D 12 Weight: 0.70 Kg\nRef: 142761, Price: € 29.99\n\nThe textures can be found within the .skp file\n\nHow do you extract textures from a .skp file?\n\nIf you have any of the following software, it's easy. Follow these guidelines:\n\nSketchup (Free)\n\nJust export the image as your chosen 2D file under File/Export/2d Graphic - drop-down option.\n\nAnother method:\n\nGo to File -> Export -> 3D Model. Export it as a COLLADA File (*.dae) file. Click on the Options button and make sure that Export Texture Maps is checked. Go to the exported file location. In the directory, there should be a folder with the exported file name containing all of the textures.\n\nC4D (A trial version will suffice)\n\nImporting .skp files to C4D automatically generates a folder with textures next to the .skp file.\n\n3ds Max\n\nWhen .skp files are imported into 3ds Max, they store texture files in ..3dsMaxsceneassetsimages. You can also find textures there or export an fbx file with embed media option selected (in export dialog window), so it automatically generates a folder of textures together with the fbx file.\n\nRhinoceros 3D (A trial version is enough)\n\nImport .skp files into Rhinoceros 3D. Open the material editor (Panels->Material editor). Select any material that has texture on. Click on the texture name (in the Textures section), click on the three-dot button. You can now see all the textures, it should be in ..AppDataLocalTempembedded_files directory.\n\nFeel free to copy and paste the textures to any folder you prefer.

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