LAMP BLACK TORINO houses the world  3D model

LAMP BLACK TORINO houses the world 3D model

cgtrader

This 3D model was originally built with Sketchup 13 and then converted into all other formats. The native format is .skp, while a 3ds Max scene is based on version 2016 and rendered with Vray 3.00 Reference Number 146464 Dimensions (cm): Height 213 x Width 44 x Proportion 130 Weight: 10 Kg Black color and design of this lamp add a modern touch to your interior. Its adjustable stand makes it easy for you to adjust its height as needed. Decorative detail: the lamp is size-adjustable up to 213 cm in height, ideal for large spaces. Our advice: try placing it behind a sofa. This is one of the best places to position a street light curve. Discover also its white variation: TORINO, the lamppost. Price € 149.90 Reference Number 146464 Polygons: 1339 The textures can be found in the .skp file How do I extract the textures from the .skp file? If you have any of the following software, it's easy to do. Follow these guidelines: Sketchup (Free) Simply export the image as a 2D file under File/Export/2d Graphic - drop down option. Another way: Go to File -> Export -> 3D Model. Export it as a COLLADA File (*.dae) file. Click on the Options button and make sure that Export Texture Maps is checked. Go to the exported file location. In the directory, there should be a folder with the exported file name containing all of the textures. C4D (Trial version is enough) Importing .skp file into C4D automatically generates a folder with textures next to the .skp file. 3ds Max When .skp file is imported into 3ds Max, it stores texture files in ..3dsMaxSceneAssetsImages. You can find textures there. You can also export an fbx file with embed media option selected (in export dialog window), so it automatically generates a folder of textures together with the fbx file. Rhinoceros 3D (Trial version is enough) Import .skp file into Rhinoceros 3D. Open material editor (Panels -> Material editor). Select any material that has texture on. Click on the texture name (in the Textures section), click on the three dot button. You can now see all the textures, it should be in the ..AppDataLocalTempEmbeddedFiles directory. Feel free to copy and paste the textures to any folder you like.

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