Lamborghini Murcielago

Lamborghini Murcielago

grabcad

With three years of Maya usage under my belt, I switched to Alias for all computer modeling tasks. Since then, I've been using the software for ten years, creating models ranging from products to interface design and accessories to toys. To challenge myself further, I decided to model an automobile, honing my surface-control skills while working on my favorite car, the Lamborghini Murcielago. Although this was my first time tackling car surfaces, some areas in the model had non-class A surfaces and multiple spans, necessitating curve modifications and surface rebuilding. Ultimately, I chose to leave these issues unaddressed, vowing to improve them in future projects, such as an Aventador model. So, thank you for following along. ### Original text: After using Maya for about 3 years, I switched to Alias for all my computer models. Till now, I have been using Alias for 10 years, and my models cover from products to interaction interfaces, from accessories to toys. Finally, I decided to take the challenge of modeling an automobile, which demands so much of my surface-control skills and abilities. Lamborghini Murcielago is, of course, my best favorite car in the world, and modeling this Italian beast is a perfect way to deeply study, understand and master class A surfaces in Alias. As the first time taking on car surfaces, some parts in this model are not class A surfaces. Some surfaces have multiple spans. To fix this, I have to go back and modify my curves and rebuild most of the surfaces. After all, I decided to leave it as is and improve these aspects in my upcoming Aventador model. Thanks for tuning in.

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