ktRainbowPolygons maya mel script

ktRainbowPolygons maya mel script

3docean

Human: Rainbow Colors Maya Script Description: Assigns unique colors to each polygon object in your scene, generating only a shader. By detecting objects clearly on the viewport and render, this is an effective method for predesigning scenes, animations, or checking object separations or collisions. Its effectiveness lies in its ability to reveal any object clearly. Allowing the brain to easily detect bad collisions, bad forms, or bad designs with clarity. Installation: 1. Place the mel script in the Scripts Directory. 2. Optionally, add a png icon to the icons directory if creating a shelf button is required. Usage: Execute this command: source ktRainbowColors; Each execution generates random colors for each polygon object in your scene. If the contrast is not sufficient, simply re-execute the code above.

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