KONRAD LAMP houses of the world 3D model
cgtrader
This 3D model was originally crafted with Sketchup 13 before being converted into numerous other formats. Its native format is .skp, while the 3dsmax scene utilizes 3ds Max 2016 with a rendering software of Vray 3.00 Ref. 146378 Dimensions (cm): H 81 x W 19 x PR 61 Weight: 3 Kg This sleek metal gray lamp features KONRAD's undone style, making it an effortless fit for any workspace desk to illuminate your surroundings. Its articulated arm allows for seamless direction of its light beam. Detail deco pastel gray color on this lamp seamlessly blends with all styles. Our advice is to emphasize this lamp 81 cm by placing it on a spacious desk or a coffee table adjacent to a sofa. Discover also the stunning pastel blue desk lamp KONRAD.\nref 146378 Price: $49.99\n\nTextures can be found within the .skp file.\n\nHow to extract textures from .skp files?\n\nIf you possess any of the following software, it becomes effortless. Follow the guidelines provided:\n\nSketchup (Free)\n\nExport an image as your chosen 2D file under File/Export/2d Graphic - drop down option.\n\nAnother way:\n\nGo to File -> Export -> 3D Model. Export it as a COLLADA File (*.dae) file. Ensure that Export Texture Maps is checked. Access the exported file location. Within this directory, you will find a folder with the exported file name containing all textures.\n\nC4D (Trial version is sufficient)\n\nImporting .skp files to C4D automatically generates a folder with textures adjacent to the .skp file.\n\n3ds Max\n\nWhen the .skp file is imported into 3ds Max, it stores texture files within ..3dsMaxsceneassetsimages. You can locate the textures here or also export fbx files with embed media selected (in export dialog window), generating a folder of textures alongside the fbx file.\n\nRhinoceros 3D (Trial version is sufficient)\n\nImport .skp files into Rhinoceros 3D and open material editor. Select any material featuring a texture on it. Click the texture name in Textures section, then click the three dot button. You will now see all textures; they should be located within ..AppDataLocalTempembedded_files.\n\nFeel free to copy and paste textures into any folder of your choice.
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