KONRAD LAMP houses of the world 3D model

KONRAD LAMP houses of the world 3D model

cgtrader

This 3D model was originally created with Sketchup 13 before being converted into various other formats. The native format is .skp, while a 3dsmax scene uses 3ds Max 2016, rendering with Vray 3.00 Ref. 146377. Dimensions: H 81 cm x W 19 cm x PR 61 cm Weight: 3 Kg With its design influenced by the industrial style, this KONRAD desk lamp black metal will be perfect for illuminating your workspace. The articulated arm makes it easy to direct the light beam exactly where you need it. A deco detail adds interest: the white shade inside contrasts with the black metal and can effectively reflect light. For maximum impact, place this lamp on a large desk no more than 81 cm high. You may also want to explore KONRAD gray desk lamp. Discover more about ref 146377 Price € 49.99 Polygons: 3999 Textures are stored in the .skp file. How to extract textures from the .skp file? It's easy with the following software, so just follow these guidelines: Sketchup (free) Export an image as your chosen 2D file by going to File/Export/2d Graphic - drop down option. Another way: Go to File -> Export -> 3D Model. Export it as a COLLADA File (*.dae) file. In the options, make sure that export Texture Maps is checked. Locate the exported file. A folder with all of the textures should be found in the directory with the exported file name. C4D (trial version works too) Importing .skp into C4D generates a folder with textures next to the .skp file automatically. 3ds Max When importing the .skp file, 3ds Max stores texture files in ..3dsMaxsceneassetsimages You can also export an fbx file with embed media option selected, which will generate a folder of textures together with the fbx file Rhinoceros 3D (trial version is fine too) Import .skp into Rhinoceros 3D Open the material editor. Select any material that has a texture on it. Click on the texture name in the Textures section, then click the three dot button You can now see all the textures in ..AppDataLocalTempembedded_files Just copy and paste the textures to any folder you like.

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