
Koizumi Character Model
sketchfab
I'm Developing My First Character Model Now. I Rely on Maya for Blocking Out the Character, Using an Orthographic View as a Guide. Next, I Head to Zbrush to Refine the Character's Form and Add Intricate Details. Once That's Done, I Return to Maya to Repurpose the Mesh and Give It a New Shape. Rigging and Skinning Follows in Maya, Bringing the Character to Life. Animation Is Next on My Agenda, Where I'll Breathe Life into This Digital Being. Finally, Quick Textures Are Applied to Complete the Character's Visual Identity.
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