Kodak Pixpro SP360 Low-poly  3D model

Kodak Pixpro SP360 Low-poly 3D model

cgtrader

It is a high-quality low-poly 3D model of the Kodak Pixpro SP360 camera used in various fields like game development, advertising, interior design, motion picture art, and visualization. The model was created using ortho-photos of a real action camera, ensuring all details of its design are accurately recreated. This model's ease of use is due to its simple composition: it consists of only a few meshes, is low-polygonal (saving system resources), and has two materials (Body and Glass Lens). Regardless of the renderer used, this model will always appear realistic thanks to high-resolution photo-textures. A carefully planned topology in combination with detailed textures enables achieving maximum quality while minimizing polygons, making it suitable even for close-ups. For added realism, these textures are accompanied by additional effects: Specular, Glossiness, Bump, and Emission for luminous model elements (like screens, indicators). For the best bump depth, I've set Bump Multiplier to 0.2 in Maya Software materials or V-Ray MTL materials for Maya. Specular and Glossiness maps provide varying reflective and dispersing capacities across different model areas, giving the impression of using more materials. A total of five main textures is used; all have a square resolution of 4096 pixels in .png format. Additionally, original texture files are provided in .PSD format within the archive. This model was created using the 'Maya 2009' 3D program. Its correct dimensions reflect real-world measurements in centimeters, and all parts are accurately grouped and named. Also included is an adjusted render-scene, created in Maya 2014 with V-Ray 2.40, that opens correctly in earlier versions (up to Maya 2012) using V-Ray 2.0 and saved as .ma format. This scene includes six V-Ray Rect Light + reflectors and features a V-Ray MTL material assigned to the model. For keyframes and camera position, the render-scene Timeline is set up for Preview Images; simply delete any unwanted positions from translation and rotation channels. To utilize this model in other 3D programs, scenes are saved in formats like .fbx, .obj, .DAE, and .max (version 2010). Note that this low-poly model was not designed for the use of any smoothing modifiers.

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