
Knight 6 3D model
cgtrader
The knight model consists of eight distinct meshes, each equipped with its own set of maps. Two skins are available: ceremonial and basic. Breaking down the individual components: Helmet: This part boasts an impressive 1678 vertices and a substantial 1532 faces, showcasing intricate details and texture. Arms: With a whopping 11,773 vertices and 11,500 faces, these armor pieces demonstrate exceptional craftsmanship and attention to detail. Plate: This central piece features 3,030 vertices and 2,666 faces, highlighting its robust construction and durability. Legs: The legs section comprises 6,728 vertices and 6,780 faces, underscoring the need for mobility while maintaining protection. Clothing: Cloth: The cloth component has a notable presence with 3,785 vertices and 3,801 faces, suggesting a complex weave pattern and texture. PBR Maps are used to enhance realism in the model. Key maps include: Base Color: This map determines the overall hue of the knight's armor. Normal OpenGL (Normal OGL): This map simulates light reflections and adds depth to the model. Ambient Occlusion (AO): This map helps create a sense of volume and shading, making the model appear more three-dimensional. Glossiness: This map controls how shiny or matte the surface appears. Roughness: This map adjusts the texture's roughness, affecting its appearance under different lighting conditions. Metallness: This map defines the extent to which the material appears metallic. The knight model is also compatible with various game engines: Unity: Albedo Transparency: This setting controls how transparent or opaque the surface appears. Metallic Smoothness: This map combines the metallic and smoothness properties, creating a more nuanced appearance. Normal: This map helps maintain accurate lighting and reflections within the Unity engine. Unreal Engine 4: Base Color: This map sets the overall color of the knight's armor in Unreal Engine 4. Normal: This map enhances realism by simulating light interactions with the surface. Occlusion Roughness Metallic: This map combines occlusion, roughness, and metallic properties, creating a more immersive experience.
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