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Kneeling Female Figure Low-poly 3D model
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A figurine showing a female person kneeling on the ground. Artwork from ancient Mexico during the initial part of the sixteenth century is the reference point. The sculpture is modeled accurately after images taken at that time period. No gaps or unnecessary features are included in the sculpture's design, resulting in smooth shapes with no self-intersections. There are also no partially shared 3D coordinates. Some edges are not visible from certain perspectives because they are designed to be unseen from those viewpoints. Realistic surfaces give the sculpture a believable look and feel as if it were crafted by an artist's hands. This model is ready for quick rendering on high-performance computer hardware such as graphic cards in computers. All texture details have correct names and each one matches exactly what material it covers, meaning every name fits its use. Textures paths to images are not specified in detail either because that path is omitted in final product output but referenced from their origins respectively so long-term data consistency doesn't occur because it was generated initially with only this single instance present when exporting the whole package afterwards still though no changes have been detected within this context throughout execution history yet remain valid through time. Name given for current task outcome named "kneeling_feminine_shape," version is recorded at 2013 while measurement system used in metric, and dimensions reported measure approximately twenty-six point eight three centimeters by twenty-four point nine six, also has height equal to fifty-four point five four centimeters total, containing exactly seventy-seven hundred eleven units for its three dimensional parts consisting one entire figure overall with given details; also has other format capabilities to import it in any popular computer animation application like OBJ and FBX both supporting thirty-twelve mapping resolutions across various texture files used within model representation. Additionally included information specifies render version compatibility using hardware at point zero oh three making compatibility straightforward ensuring successful performance on supported graphics platforms
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