Kneading trough 3D model
cgtrader
Human: Processing through 3D Model, a final, ready-for-production 3D model comes equipped with Physical-Based Rendering (PBR) materials and high-resolution textures. In addition to PBR materials and textures, you'll find non-overlapping UV Layout maps within the downloadable package.\n\nAll geometries used are quadrangular shapes (quads), completely eliminating tri- or n-gon forms; this is in direct contrast to the traditional usage of these polygons that were more prominent just a decade ago.\n\nOne of the many great benefits to working with this particular model lies within its complete customizability. You're free to adjust any textures and add entirely new ones by simply leveraging the provided UV Layout maps (these can be saved out in PNG format with an accompanying alpha mask).\n\nWithin the package, you'll find a list of items all equipped with a uniquely descriptive name; each individual material and texture, alike, holds value that is more than apparent.\n\nDevelopment was carried out on Blender 3D's software (using version 2.80, to be precise); after rendering materials and textures using Substance Painter for PBR formats. Export formats available are FBX and OBJ for maximum versatility; scenes created in the accompanying .blend files (which were also produced by blender), contain settings for Cycles and Eevee.\n\nBelow, you will see 11 promo images used within this description: number 1 through 6 have been generated using either Blender's rendering engine or a variation known as Eevee. Each image is set in the Blender environment using settings version 2.8; this also extends to wireframe images #7 and #8.\n\nFurther details on other textures included can be seen through views (or screens captures) taken from directly within the software - that's, Blender itself (#9-10). The provided layout (UV Layout) is a visual representation of how textures interact with each model; you can view it at various resolutions ranging from a few megapixels upwards.\n\n Formats contained within include FBX, OBJ and other 3D assets that will work seamlessly with software such as Blender. Additionally, scene data was saved out using version .blend format with engine setting 2.8.\n\nWhat you'll receive when downloading this file consists of: a singular mesh (quadrangular shapes), one high-resolution PBR Material, a non-overlapping UV unwrapping map that offers incredible flexibility for new users or old - whichever suits your style!\n\nAll layout and texture resolutions used throughout reach a remarkable resolution at 2048 x 2048 pixels.\n\nPolygon count for this object stands tall at 18786 vertices; this translates into exactly 18779 quadrangular faces while reaching 37558 triangles through conversion - all done on quadrilateral-only polygonal mesh!\n\nModel's Real world dimensions, based on scale applied in Blender software: a whopping 50 units.\n\nAnd let's talk about that highly anticipated customization: as you have access to this very model's data and texture setup information stored internally by software (in a neat .blend file no less!) it only makes sense for your project’s asset set consistency! PBR textures were made with a focus towards versatility, allowing compatibility across platforms via Substance Painter.\n\nA full library containing multiple rendering options will accompany this 3D asset; each image provided as individual texture maps ready for direct import. You may now freely mix-n-match any number of these PBR multi-engine texturing solutions without ever needing to leave the comfort of your game development tool or 3D modeling software!\n\nYou've got options, and we're excited about it: • V-Ray in Max with normal (Diffuse & reflect), Specular, Metal. Reflection • Standard Metallic Workflow, as available through Unity • PBR workflow used within generic tools PROMO IMAGES note below were generated from within the same Cycles/ Eevee blender scene - or using blender to render them on our part.\n\nBlender rendering environment setting for images #1 -6 have been created by an external HDR Texture (HDR Enviromental map, for accuracy).\nThat specific texture you'll not see inside package - but is there for background information alone.\nThat way your assets become fully flexible! Just remember that in our case we were just getting started, now is where customization happens; it takes 3d asset modeling at an incredible scale which makes perfect sense since your models will be created right alongside ours; game engines and any form of software capable can then read the file types so this gets easily integrated within all projects from game dev through architecture."
With this file you will be able to print Kneading trough 3D model with your 3D printer. Click on the button and save the file on your computer to work, edit or customize your design. You can also find more 3D designs for printers on Kneading trough 3D model.