kitchen wooden house passive Frederic Tabary design 3D model

kitchen wooden house passive Frederic Tabary design 3D model

cgtrader

This 3D model was originally designed with Sketchup 6 before being converted into multiple formats for other software usage. Native file format is .skp, with a 3dsmax scene specifically made in 3ds Max 2016, rendered utilizing Vray 3.00. The space shown here represents a kitchen in an extended corridor that's seven meters long and two meters wide. Detailed Statistics: - Total polygons used: 818 - For the complete visualization of textures within this 3D model, look into its native .skp file. For accessing these texture maps within the .skp format without requiring specialized knowledge, simply adhere to these easy steps using compatible software options provided below. If any individual has access to one or more of the following tools, it becomes quite straightforward: - Sketchup (Completely free to use) 1. From the main menu bar under "File," navigate through "Export" > "2d Graphic." Here, pick a desired format for your two-dimensional output from a drop-down option. OR 2. Instead, follow this pathway: File > Export > 3D Model and opt to save it as a COLLADA file with the .dae extension. A pop-up window might appear prompting you to make settings; be certain "Export Texture Maps" is ticked. Navigate through your saved directory until a folder carrying all texture files corresponding to your exported model becomes visible. - C4D (A trial version can serve effectively) Immediately following importation of .skp file, the software generates an independent folder containing each individual's required texture map, situated right next to the file you originally loaded. - 3ds Max Once your .skp is successfully imported within 3dsmax's environment, one can discover those textures automatically stored in: \..3dsMax\scene\assets\images To manually execute export option, follow these guidelines: File > Export > FBX with a checkbox activated at 'Embed Media,' the software will produce a newly made directory of the necessary files when saving it. This new directory accompanies your saved FBX file as part of one convenient package. - Rhinoceros 3D (Available free of charge, no actual investment required in form of cost) Immediately following importation of your .skp format into this suite, find and tap onto: Panels > Material editor In material's text area panel find that certain selected item that comes attached to the specific mapped textures; touch on it to make use of 3 small points button available on its corner. In new resulting dialogue window one finds them embedded located here -> .\AppData\LocalTemp.embedded_files, from where all maps needed might now easily be grabbed for their subsequent use

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