
Kitchen St Remy Maisons du monde 3D model
cgtrader
This 3D kitchen model was initially created with Sketchup 8 software before being converted into various other 3D formats. Native format is .skp, while a 3dsmax scene uses 3ds Max 2016 rendering Vray 3.00 for its visualization. The model consists of four components: 1. A 2-door wall unit measuring width-wise at 120 cm x length 37 cm high at 80 cm Ref: 118338 is priced at € 499. 2. A 1-door wall unit with a width of 60 cm x length 37 cm high at 80 cm Ref: 118339 costs € 289. 3. The sink unit measures width-wise at 120 cm x length 60 cm high at 85 cm, with a price tag of € 890 (Ref: 118336). 4. A single element bottom section has dimensions width 60 cm x length 60 cm high 85 cm, and costs € 299 (Ref: 118337). Each part of this kitchen is standalone. The stone plates are not attached to any of these units and need to be secured using a one-component adhesive sealant based on polyurethane resin by the user. General notes: Stone Panel thickness stands at 2 cm. Textures can be found in the .skp file for those who wish to work with them. If you have software such as Sketchup, C4D, 3ds Max, or Rhinoceros 3D, you can easily export textures from the model using the steps outlined below. In Sketchup: 1. Export an image in a desired format under File > Export > 2d Graphic - options dropdown. Alternatively: Import the .skp file to 3ds Max. To export textures from the COLLADA File, first go to the 3dsmax menu option of export, then click on options button. Next ensure export texture maps is checked. Then, you can view the exported folder where it should contain all textures. Using C4D (even just the trial version), you can easily get a folder full of textures with the imported .skp file. With 3ds Max: Importing .skp file to this program automatically puts the texture files into your local scene folder named assets images under 3dsMaxscene directory. However, you might be able to avoid digging through there manually if your desired export settings embed media is chosen within the export dialogue window for .fbx file exports, since then textures can easily go straight alongside it when exporting an fbx.
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