
Kitchen Hammer Low-poly 3D model
cgtrader
Human: This 3D model is optimized for gaming and is low-poly.\n\nThe actual size of this object is approximately 24.8 x 7 x 4.3 cm in real life, with proportions and dimensions carefully matched to the original item.\n\nHere are some key stats about this model:\n\n- Polygons: 657\n- Triangles: 1,252\n- Vertices: 740\n\nThis 3D model comes in several file formats, including:\n\n- .max (for 3ds Max 2015): This includes triangles and quads only, along with a material (Vray 3.20.03) and textures for Specular/Glossiness.\n- .tbscene (Marmoset Toolbag 3 scene): This is a triangulated version of the model, with two versions of the scene included.\n- .FBX: This format includes triangles and quads only, but no materials are included. It was exported from 3ds Max 2015.\n- .obj: Similar to the FBX file, this model has been triangulated and includes no materials. It was also exported from 3ds Max 2015.\n- .glb (Triangulated, Mesh + Textures PBR): This format is compressed in a specific way and was exported from Marmoset Toolbag 3.\n- .gltf: This file type includes triangulated meshes along with textures for PBR. It was exported using the glTF Tools Visual Studio Code.\n- .unitypackage (Triangulated, Mesh + Textures): This format is specific to Unity and was also exported from Marmoset Toolbag 3.\n\nIn addition, this model has unwrapped UVs that are non-overlapping. They were manually deployed to ensure no overlapping or inverted polygons.\n\nThis model comes with game-ready textures in the form of .PNG files, which are 2048x2048 pixels each. There are two sets of textures available:\n\n- PBR: This includes BaseColor (Albedo), Metallic, Normal, Roughness, and AO (Ambient occlusion). There is one set of five PNG files for the entire model.\n- Specular/Glossiness: This includes Diffuse, Specular, Glossiness, and Normal. There are four PNG files for this type of texture, each 8-bit.\n\nThe model was rendered in Marmoset Toolbag 3 version 3.08.\n\nNote that the .max file only includes the model, lighting, camera, and background are absent. If you need a high-poly mesh, feel free to reach out!\n\nI am ready to help with any questions or requests!
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