
Kiosk pavilion gazebo
3docean
Kiosk pavilion gazebo 3D Model. Production-ready 3D model, with PBR materials, textures, and non-overlapping UV layout map provided in the package. Quad geometries only (no tris/ngons). Easily customizable: UV-unwrapped geometries allow you to create new textures or modify existing ones using the UV layout maps provided in the package (as PNG with alpha). Each object, material, or texture has a unique, meaningful name. Made in Blender 3D 2.80 (Cycles / Eevee materials) and exported to OBJ and FBX; materials and textures made in Substance Painter, exported for PBR, V-Ray, Unity, Unreal. PROMO IMAGES: the first image was rendered in Cycles (or Eevee) for Blender 3D 2.8x; find 11+ promo images in this description: 1-6 rendered in Cycles (Blender 3D 2.80) 7-8 are wireframe images 9-10 are screenshots from the Blender 3D scene, showing the UV layout other images: UV layouts (at least one) Formats included: FBX, OBJ; scenes: BLEND (2.80 with Cycles / Eevee materials); other: PNG with Alpha. 1 object (mesh), 1 PBR material, UV-unwrapped (non-overlapping UV layout map provided in the package); UV-mapped textures. UV layout maps and image textures resolutions: 2048x2048; PBR textures made with Substance Painter. Polygonal, quad-only (no tris/ngons); 1491 vertices, 996 quad faces (1992 tris). Real-world dimensions; scene scale units: cm in Blender 3D (metric with 0.01 scale). Uniform scale object (scale applied in Blender 3D). PBR multi-engine textures pack included: find the PBR textures set for various rendering engines or game engines! Cycles (or Eevee) for Blender 3D (base color, occlusion + roughness + metallic + alpha (in a single PNG file), normal) Vray for 3D Studio MAX (diffuse, reflect, reflection glossiness, normal) Unity 5 Standard Metallic (albedo + transparency, metallic + smoothness, normal) Unreal Engine 4 (base color + alpha, occlusion + roughness + metallic, normal) generic PBR Spec Gloss workflow (diffuse + opacity, specular, glossiness, normal, height) generic PBR Metal Rough workflow (base color + opacity, roughness, metallic, normal, height) You can edit the textures or import the FBX/OBJ file with the desired texture set in your 3D modeling software or game engine and link them together to get a game/production-ready asset! IMPORTANT - Main renderings made in Blender 3D 2.80 + Cycles (or Eevee) using an HDR environment texture image which is NOT provided in the package. Sketchfab 3D preview: https://sketchfab.com/3d-models/kiosk-pavilion-gazebo-e6b23cf9cf014a13bb23d722e2431fe7
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