King Cobra Snake - Highpoly Sculpture 3D model
cgtrader
High-quality 3D model of a King Cobra snake features numerous impressive characteristics that elevate it to new heights. General Specifications Highlight: This exceptional model comes with two highly advanced versions of Zbrush - one with subdivision levels for streamlined sculpting, divided into four distinct sections for increased efficiency and each section shares identical UV space for ultimate ease of use. Another version offers unparalleled precision by breaking down each individual scale on the body's surface as independent objects, capable of being selectively modified using powerful polygroups. Notable Aspects: Each segment includes separately textured teeth, stunningly rendered eyes, and realistic tongue meshes, ensuring authentic reproduction. All included mesh parts possess UVs, guaranteeing precise color mapping across each body part, including perfectly symmetrical UV mapping on the body itself. To emphasize its lifelike portrayal, this extraordinary model has been painstakingly recreated at actual scale - precisely 4.2 meters in length, equivalent to being over four times the standard car's height. Available Assets: High-quality models and data formats for artists to enjoy include: ⢠Zbrush version (2019.1) for sculpting body sections with advanced subdivision levels. ⢠A further reduced-geometry, Decimated version for optimal usage on less powerful systems - also available in OBJ format for maximum compatibility across software tools. The accompanying .OBJ model encompasses detailed representations of individual scales or simplified forms as 'Low Poly,' giving users ample creative possibilities depending on the project's needs and demands. Key Data Specifications: Model data highlights include the number of triangles and quads involved: 3.8 million in .OBJ decimated files and an astonishing 32810 quadrangles (quad) forming only part of the body in the "Low Poly" .OBJ representation. Additional, crucial metrics relate to the vast subdivisions achieved within Zbrush, resulting in staggering figures - around 34.5 million points in subdivided forms versus slightly lower count at approximately 31.9 million in individually separated scale renderings within the program. Resource Textures: Realistic visual aids used include: .PNG Normal maps with precision textures for authenticity - sized at 4096x4096 to minimize grain or pixelated distortion while displaying utmost detail of every single body surface section. .EXR displacement map of an unparalleled quality, allowing artists access a deep depth information not accessible otherwise; displayed as (body only). Special Information Regarding: The unrigged nature does not impede animations as much due to exceptional topology used which allows flexible and limitless possibilities within animations themselves. However, one particular feature was sacrificed - namely the non-inclusion of UVs within Individual Scales version but is certainly an omission.
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