Kimi Raikkonen 2017 Low-poly  3D model

Kimi Raikkonen 2017 Low-poly 3D model

cgtrader

This low poly model provides high definition while maintaining a specific poly count. It's rigged in Maya with features such as joins, control curves, and blend shapes. The model comes with various versions, including one with geometry for each pose, 6 poses, materials, and textures. In Maya, simply press 1 for low-poly and 3 for high-resolution displays. For Cinema4d, subdivide the function, while in 3ds Max use meshsmooth. The low poly version has a poly count of 10,092 and 10,548 vertex counts, while the smooth version x1 boasts 40,036 poly counts and 41,255 vertex counts. Textures, in jpg format with 4K resolution, are included for color, displacement, bump, and normal textures. The model is available in obj, fbx, dae, max, mb, c4d, and 3DS formats. Standard materials (textures) are exported in c4d, 3ds, obj, dae, and fbx models, without mental ray shaders. The model file does not contain extraneous objects and includes rigging, constrains, blend shapes, and driven keys (only in Maya format). The original file renders in linear sRGB. Due to varying disk topologies, texture paths may need adjustment at the destination computer. The 3D model is based on real elements, accurately created with real units of measurement, qualitatively, and closely resembling the original. For any questions or assistance, please don't hesitate to contact us.

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